Sooner or later, your character is going to want to specialize, sending his or her heroic career in a particular direction. In addition to multiclassing freely among the six basic classes, eventually your character will qualify to take level in an advanced class.
An advanced class represents a focus and a calling for the experienced adventurer. It provides a specialization and a range of power and ability to give a character something extra to set them apart.
The best characters combine levels of basic and advanced classes to their ultimate advantage, select the class at each level that will give them the class skills and talents they need to develop further.
Although each advanced class naturally builds from a certain basic class, every advanced class is available to all character who fulfill the prerequisites of the class, regardless of what basic classes they have gained levels in. The advanced classes are listed below.
Qualifying for an Advanced Class
Advanced classes are like basic classes, except that they have requirements that must be met before you can attain 1st level in the class. A character who qualifies can choose an advanced class as an additional class as they gain levels, using the Multiclass rules. Some combination of base attack bonus, feats, and skill ranks determines whether a character is eligible to gain a level in an advanced class.
According to the rules for level advancement, you must choose your new class first. Then you gain new abilities, or features, such as an increased base attack bonus, or mower skill points to spend. If those new abilities or features make you eligible for an advanced class, you can take your first level in that class the next time you attain a new level.
Advanced classes are designed so that characters can select them as early as 4th level with a little planning, though some characters may not be able to qualify for an advanced class until later in their heroic careers.
The List of Advanced Classes
Pirates (or Privateers, depending upon whose side you find yourself) are the masters of capturing ships and their cargo. Pirates can work either as individual outfits or as mercenary service providers for the unscrupulous.
The Profiler is an expert in understanding how other people (particularly criminals) think. After studying a subject, they have the ability to accurately predict how they would react to a specific situation, what choices would be made, and how the subject would feel in a certain set of circumstances.
Profilers are often used by security agencies to help gain insight into criminal behavior and motivation. A good Profiler can help predict when and where a criminal will strike next, why the criminal acts in certain ways, and even details of how the execute their crimes.
The Scientist is a specialist in “pure” science. Many people’s reason for being in space in the first place is scientific study. There are moons to study, primitive life forms to monitor and enormous storms to observe.
The Smuggler is a Hauler of sorts, but Haulers who deal in gray areas, dealing in trade that stands outside of local sanctions. If there’s a market for it, a Smuggler will get it, and find a way to get it past customs.
A Soldier is a trained warrior, as good with a gun as with a knife or some other melee weapon. Some soldiers come out of formal military programs or law enforcement academies. Others acquire their skills on the field of battle. The Soldier may be a dedicated idealist or a profit-seeking mercenary, a hired gun or a highly skilled adventurer. In all cases, the Soldier learns how to defeat their enemies, to complete their missions, and ultimately, to survive.
Willing to tackle almost any challenge for cash, Space Monkeys are ideally suited for galactic “grunt work,” able to complete straightforward missions in difficult environments with little or no supervision. Small teams of Space Monkeys are often called upon to explore new planets, build habitats on them, and sometimes to prepare them for colonization.
Command is both a burden and a privilege. Starships, like most groups of people, operate best when there is a clear line of command. Space is often a dangerous, stressful place to be, and during times of stress, knowing who is in charge can be the difference between life and death. The Starship Commander is an expert strategist familiar not only with advanced tactics and military history, but also with winning the hearts and minds of the crew.
Starship Officers make up the middle ground between Starship Commanders, the other core classes, and the large numbers of nameless crew that are needed to run any large Starship. The other base Classes, such as Doctor, Engineer, Marine, Scientist, and Pilot are found on starships in great numbers, serving in specialist roles. The Starship Officer, on the other hand, is a generalist, trained in all aspects of ship operations. While not as good at any one facet of running a Starship as a Pilot or Engineer or Scientist, the Officer’s ability to move from role to role, filling in as needed, makes them a valuable addition to any crew. Many specialists take levels in this class to become better acquainted with ship operations, and to rise in rank (and pay scale).
Pilots are more disciplined than their Hotshot counterparts, and even when these two types of fliers find themselves on the same side of a battle, there is often a friendly rivalry between the two. Pilots see Hotshots as undisciplined speed demons out for a quick thrill, while Hotshots see Pilots as stiff, and unwilling to take the big risks necessary to win a dogfight.
A Survivalist is someone who enjoys spending time in the deep wilderness. They have the knowledge, training, and experience to live under conditions others could call ‘less than primitive’. Moreover, the Survivalist thrives under these conditions. The character knows where to find food and fresh water, how to prepare proper shelter, and what plants and animals are dangerous (and which are edible). The Survivalist is the kind of person who can walk into the wild with nothing but the clothes on their back and come back a week later looking healthier and happier than ever.
Swindlers use their keen understanding of chance and probability to manipulate others – often for profits, but sometimes for other ends. To them, luck is the supreme force that created the universe, and it governs how everything in the universe interacts. Swindlers gamble on their ability to be in the right place at the right time, and through their actions, they can alter the fortunes of others for good or ill. The craftiest Swindlers learn new ways to manipulate their own luck as well, allowing them to beat the odds more often than the laws of probability would allow.
A skilled, if somewhat quirky technician, the Technosavant combines natural genius with expert training to become a master of technology and technological devices. As an avid collector of robotic, cybernetic, and computer hardware, they often seem more comfortable around machines than living, breathing beings. They use their mechanical aptitude to solve everyday problems, and they communicate with one another in a language consisting of common words interlaced with trendy yet impenetrable technical jargon – much of it invented from scratch.
The Tracer is always looking for someone or something, stalking their elusive quarry with unyielding resolve. Expertise in pursuing fugitives makes them the ideal bounty hunter. Sometimes the Tracer’s skills are put to the test tracking down missing persons or packages. The tracer’s skills also make them excellent assassins. Regardless of how the Tracer earns their keep, they invariably find what they search…or die trying.