Every character has six abilities that represent the character’s basic strengths and weaknesses. These abilities – Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma – affect everything you do, from fighting to using skills.
An ability of 10 or 11 is average. Higher scores give characters bonuses, and lower scores give penalties. When you create your character, you’ll usually want to put your higher score into the abilities most closely associated with the kind of character you want to play.
Each ability partially describes your character and affects some of your character’s abilities.
Generating Your Stats
Generating your Ability Scores:
Roll four 6 sided dice (4D6). Disregard the lowest die and total the three highest dice.
This roll gives you a number between 3 (horrible) and 18 (tremendous). The average score for the typical person is 10 or 11, but your character is not typical. The most common ability scores for heroes are 12 and 13. (The average hero is above average.)
Make this roll SEVEN times, recording each roll. Disregard the lowest roll, thereby generating six scores. Once you have all six scores, assign each score to one of your six abilities. At this step, you need to know what kind of individual your character is going to be, including class and starting occupation, in order to know where best to place your character’s ability scores. If you haven’t already done so, familiarize yourself with the Classes and Starting Occupations available.
Each ability has a modifier ranging (from -4 to +4 for a beginning character.)
Changing Ability Scores
Over time, the ability scores of your character can change. Ability scores can increase with no limit.
- Level Up: Add 1 point to any ability score when your character attains 4th, 8th, 12th, 16th and 20th level.
- Poisons, diseases and other effects can cause temporary ability damage. Ability points lost to damage return naturally, typically at a rate of 1 point per day for each affected ability.
- Aging: As a character ages, some ability scores go up and others go down.
When an ability score changes, all attributes associated with that score change accordingly.