This skill allows you to compound medicinal drugs to aid in recovery from treatable illnesses. A medicinal drug gives a +2 circumstance bonus on Fortitude saves made to resist the effects of a disease.
The Craft (pharmaceutical) check is based on the severity of the disease to be countered as measured by the DC of the Fortitude save needed to resist it.
|Disease Fortitude Save DC||Purchase DC||Craft DC||Time|
|14 or lower||5||15||1 hour|
|15 – 18||10||20||3 hours|
|19 – 22||15||25||6 hours|
|23 or higher||20||30||12 hours|
Special: A character without a Pharmacist Kit takes a -4 penalty on Craft (pharmaceutical) checks.
A character with the Medical Expert Feat gets a +2 bonus on all Craft (pharmaceutical) checks.