Use this skill to get someone to do something they do not wish to do by means of verbal threats, force of will and imposing body language.
Check: With a successful check, you can forcibly persuade another character to perform some task or behave in a certain way. Your Intimidate check is opposed by the target’s level check (1d20 + the target’s character level or Hit Dice). Any modifiers that a target may have on Will saving throws against fear effects apply to this level check. If you succeed, you may treat the target as friendly for 10 minutes, but only for the purposes of actions taken while in your presence.
Circumstances dramatically affect the effectiveness of an intimidate check. A character holding a gun on a flat-footed opponent, backed by a crowd of like-minded onlookers, or holding a target at their mercy should get s +2 circumstance bonus on the check. On the flip side, if the target clearly has an advantage over the intimidator, a -2 penalty might be appropriate.
There are limits to what a successful intimidate check can do. You can, for example, cause an adversary to back down from a confrontation, surrender a possession, reveal a piece of secret information, or flee from you for a short time. You can’t force someone to obey your every command or do something that endangers that person’s life.
If you fail by more than 5, the target may actually do the opposite of what you wish, frustrating your efforts or providing you with incorrect or misleading information.
Try Again?: No. Even if the initial check succeeds, the other character can only be intimidated so much, and trying again doesn’t help. If the initial check fails, the other character has become more firmly resolved to resist the intimidator and trying again is futile.
A character immune to Fear effects cannot be intimidated.
You may add a +2 bonus to your Intimidate check for every size category you are larger than your target. Conversely, you take a -2 penalty for every size category you are smaller than your target.
A character with the Confident feat gets a +2 bonus on all Intimidate checks and on level checks to resist intimidation.
Time: An Intimidate check is a Full-Round Action.