Use this skill to hear approaching enemies, detect someone sneaking up on you from behind, or eavesdrop on a conversation.
Check: Make a Listen check against the DC that reflects how quiet the noise is that you might hear or against an opposed Move Silently check.
|5||Person in medium armor trying not to make noise|
|10||unarmored person trying not to make noise|
|15||1st lvl hero sneaking|
|20||tiger stalking prey|
|5||through a door|
|15||through a solid wall|
Try Again?: You can make a Listen check every time you have the opportunity to hear something in a reactive manner. As a move action, you may attempt to hear something that you failed (or believe you failed) to hear previously.
A character with the Alertness feat gets a +2 bonus on all Listen checks.
A sleeping character can make Listen checks with a -10 penalty on the check.
Time: A Listen check is either a reaction (if called for by the GM) or a move action (if you actively take the time to try to hear something.